Okinawa Test Rush: Pixel Art that tasks and hurts! Between Double Dragon and Street Fighter
The first contact with the game is extremely tough, since the developers have chosen to highlight the mode “Arcade” mode rather than “history.” Outside, the first is much more difficult than the second, since every death is final. Actually, it is the arrangement of the menu as a whole that is fully reviewed. Logos embarking repeatedly drive option available in two different places, backup delete option that appears in the dojo, changing interface absolutely not intuitive dojo lag in some menus, hero of change available after each session training and not before, a merchant who is not present in the game but the options, commands to the merchant who can be in two different places, one on of the worst. The whole aspect “menuing” is a nameless bazaar, which does not help to immersion and makes the game even more arid than it really is. The script does not break bricks either, since it summarizes the kidnapping of children Hiro Yashima, Karate master of his state, naughty ninjas clan Black Mantis. The journey of the player is going to bring bosses in boss until the big final villain, with no turnaround or moral subtlety does not come out the scenario for its Manichaeism. The few replicas and dialogues evoke the B-movies rather than auteur cinema or the great philosophers. It is voluntary, of course, but we would still enjoyed something of a most wanted hair. Note however that in addition to Hiro, it is also possible to play with his brother Shin, or Meilin a mysterious follower of kung fu. each character statistics differ and some shots also but the core remains too important to really be useful to repeat the adventure three times.
OKINAWA CRUSH
But let’s not be too harsh with the game, which really shines on certain aspects. Starting with its aesthetic all dressed pixel art, which makes a heartfelt tribute and successful productions 16 bits of yesteryear. The option of “scan lines”, which displays artificial scan lines to smooth pixels and simulate the effect of a CRT, is also enabled by default. That may disturb younger players but is sure to delight old. Moreover, pixel porridge is regrettable and various decorative elements are perfectly legible. Always fluid animations are not far behind. Whether those of heroes and enemies, the different movements never fail through no details. The landscapes turn out for their classic for a game of ninjas, but still very pleasant. Forests, temples, caves, beach, cherry blossoms and other pagodas provide the default scenery of a surprise. The level design also offers us a lot of more or less hidden areas, sheltering some extra lives. For the rest, it is essentially to progress in breaking the ninja, collect time-limited weapons they want to let go sometimes and eventually release the prisoners arranged in different levels. The increase in the strong friendly decor goes with a rich combat system. So rich that eyeing more on the side of fighting games as classic beat’em up. The basic commands are limited to an attack and a jump, which ensures any immediate hand, but many key combinations that result undoubtedly require reflexes and skill.
At rusher OR TASTE
Coup loaded oriented blows keys to be pressed simultaneously pressing keys in succession, and other combos with or without micro break formed a wide range. Those who are not accustomed to fighting games may also have much trouble getting out some combinations. Fortunately the method of pressing some chance or be content with the basic strokes remains effective in the most modest levels of difficulty. This is one of the qualities of the game to show both demanding and accessible. Indeed, Okinawa Rush does not offer us two or three distinct modes but downright seven difficulty matching different colors of karate belts. From Beginner to Expert, you will inevitably find your happiness. But careful not to fall too hard because the game offers only five small levels to go. So it only takes two or three hours to see the end if we play in the lowest modes, or if one is a very good player. In the latter case, the scoring system still allows to extend the life span.