Simple constructions for the charred mower
Outriders is built with a personalization extended to the mind. With each of the four classes capable of using many mods (up to 16 with a full set of epic equipment!) And to equip up to three special capacities at a time, you will undoubtedly find this ideal place for correspond to your style of play. Each class can be oriented towards a particular role, but that does not mean that it cannot go from long -range support to a short -range destroyer. Here are some simple constructions that we have gathered for each class using a combination of their skills and some of our favorite mods that we know.
The Pyromancer is equivalent to your spellbinding class. Their comfortable place is a few steps back where they can light the fire on the ground at a moderate distance while feeling short -range pain. A little spongy but a master of crowd control, here are three unique and basic versions to help you explore what the Pyromancer can do:
- Volcanic rounds
- Faster bundle
- Pure power
- Twice warmer
Sometimes you want to stay back and control the terrain, which means inflicting the most explosive and most important damage far from the action. Faser Beam has a few seconds of charging time but his damage is unrivaled. Not only does it inflict burn and allows you to interrupt, but the images suggest that the attack will also pass covered. We do not have a lot of known pyromancer mods, including choosing, but gifler pure power will turn on this high -power thermal explosion and will considerably increase the damage, which will make a tank cap.
Need to keep a group of enemies closer to distance? The eruption allows you to burst a volcanic mouth of the ground, inflicting more burns and adding a little AOE damage to the field, which should make them think twice before rushing. Do you know how to improve this? Add the Mod Pompeii which allows you to do it again before triggering the recharge time! You can build a real magma spit to make sure they don’t get too close.
However, you cannot always count on the Faser Beam. Enemies can start invading you, and this is when you remove the faithful Volcanic Rounds. Just like that sounds, your Mag will be filled with bullets that inflict burns on the target, make sure to stop them in their momentum. But why stop there? The Twice As Hot Mod will inflict additional damage to any enemy currently burned each time you use a capacity. If you drop these eruptions and activate the volcanic rounds, your enemies will already be half dead before you can put an incendiary ball in their brain.
- Thermal bomb
- Heat wave
You don’t play as a Pyromancer because you want to play. This class is to light the fire of enemies! This construction is ideal for the Pyromancer in half-door and is designed to ignite the field. The heat wave will of course send a wall of flames, igniting anyone in its path. The thermal bomb will bring a fatal blow to this power and will raise the target of the soil and explode in a hot disorder of the AoE body parts, and eruption – as mentioned above – will leave a burning obstacle on the way of anyone trying to close. the hole.
So what about these mods? Fire Frenzy, Tidal Wave and Pompeii will each give you an additional activation of these capacities before triggering their recharge time. This means that you can drop two craters spitting lava in front of the enemy, slaming them with flame walls and – if they have not yet melted in goop – trigger chain reactions of explosive viscera. The battlefield around you will be in a state of constant hell on Enoch thanks to you, and you should feel quite happy.
- Nourish the flames
- Explosion of ash
- Brand of the stake
This construction is a little different, using only one pyromancer mod while the other two are weapons mods (you will see why in a moment) Feed the Flames is a fantastic competence that may not be As a sighted as thermal bomb, but it pulls an enemy towards you, inflicts damage, flies from health and inflicts ashes on the target. The explosion of ashes of course sends a huge radius of ash centered on you, covering the enemies and immobilizing them where they are. So why is it important? Due to a very simple coupling: Overheat and the Mod Cinders.
Normally, overheating inflicts a minimum of damage to enemies in the area with significantly higher damage for those affected by the burn, exploding them in white heated flames. The Cinders Mod, however, changes the requirement of Burn to Ash. This is a construction for the Pyromancers who are not afraid to get closer more so that they can regularly coat the enemy of ashes and ignite them with unimaginable flames. Overheating is your best friend in this version, but what about other mods?
With proliferation, shooting an enemy afflicted with a status effect makes it pass to the nearest enemy next. This means that hitting Ash Blast or Feed The Flames, then shooting someone affected by ASH will give you a free additional target with Ash, making Overheat even more efficient. Mark of the Stake is an effective backup so that the enemy can remember who you are, because anyone slaughtered by the weapon from which they are equipped will immediately suffer from burning damage during recharging. This is a construction to constantly look at the enemies with short range ride in white -heated flames.
Do you have special constructions in mind for the Pyromancer? Let us know on Facebook, Twitter, or in the Comments below, and make sure you consult our other simple versions for TrickSter, Devastator and Technomancer. Outriders will be released on April 1 on all platforms with a free demo available on February 25. For more information, see the official game website.
- For incredible videos, go to our YouTube page here.
- Follow us on Twitter here.
- Our Facebook page here.
- Our Instagram page here.
- Listen to our podcast on Spotify or wherever you listen to podcasts.
- If you are a cosplay fan, discover more of our cosplay features here.