Call of duty

Call of Duty Warzone 2: Chat for proximity pleases community and generates unusual moments

Since the release of Call of Duty: War zone 2.0 we have seen several clips on the Internet highlighting one of the newest features of Infinity Ward’s Battle Royale: proximity chat. Regardless of whether it is a good or bad idea, it seems that despite some complaints, this new addition is pleasing players and creating unusual moments. Better yet, it ings a new style of approach to gameplay.

chat of proximity in War zone 2.0 would be the idea of the century?

First, no, Call of Duty: War zone 2.0 is not the first game in the world to integrate a proximity chat system. In fact, we have several titles that offer it, such as Among Us, Homophobia or even PUBG, but only on PC and not consoles. Also, for those who do not know what is chat of voice nearby, it is a system that allows you to communicate by voice with players who are not far from us in the game. As you can imagine, this can sometimes add a little pressure to the matches.

In the case of War zone 2.0, the players we hear not far from us do not want us well, quite the opposite. Those we hear in the game, besides our allies in the modes with squad, are simply our enemies. In this way we can know your position if they talk too much and also know their plans.


Players Fans of this feature and unusual situations

When we look at the general opinion on social networks in the face of proximity chat functionality, most players are enjoying it, having also been able to witness some very funny scenes.

Among those who make agreements with enemies so as not to be killed, those who scare the opponents with shouts, those who scream in fear, or even those who get involved in (non-violent) provocations, there are many reasons to laugh.

However, a serious question arises: What if the proximity chat makes players even more toxic than they are? Well, the moment this note is being made it seems that everything happens with lightness and good humor, but there will be a time when unfortunately some players will end up using the feature for evil, at least on the side of those who are already problematic. If this is the case and if this happens to you, you always have the option to disable this option.