Unpacking The Story Of One Piece Odyssey: New Characters, Promises, and No Treasure
Regardless of his great intentions, One Piece Odyssey struggles with an evil that we fear rapidly by starting the game: he stretches in length.
As a homage to the endless manga, the video game often desires to make it excessive, with dungeons longer than essential, more frequent fights than one truly desires, small boring discussions that increase and jerk the
‘ expedition.
Each discovery of a place (even anecdotal) on the map generates a fixed kinematics, each enigma presses the characters to spread out for three minutes where absolutely nothing can be done (when it takes two for the
Fixing) and each beginning of fight is slowed down by some discussions prohibited.
Not to mention numerous round trips in particular chapters, notably those devoted to Alabama, Water Seven and Dresses, which considerably extend these chapters while others end very quickly.
The rhythm of the game experiences it, with an apparent imbalance in between progression and narrative and this while the video game has all the sadness of the world to stage its story.
It’s a shame, due to the fact that the first ten or fifteen hours are rather enjoyable, but perseverance winds up being seriously put to the video game that requires at least 30 hours (but rather 40-45 without too rush) to see them
completion.
And it is not the difficulty that decreases the game, due to the fact that it is normally really basic and offers no alternative trouble mode.
Battling in mess
Beyond his narrative objectives which tend to fall into the water, the title developed by Inca thankfully presents itself with great concepts on its battle system.
If the preliminary proposal is relatively timeless, with a turn-based system, it is on the structure of the fight location that the title is succeeding. Each battle happens in a number of zones, generated arbitrarily to
Starting from techniques according to a predefined selection (for instance among them consists in saying that Zero and Kanji, who nearly dislike each other, will find themselves the majority of the time in the very same area).
To put it just, each character of our group (at many 4 in a fight, which can be changed at will with the other members of the group) finds himself confronted with several opponents.
Therefore, each character can only strike the enemies of his area, to the point of removing them, and being free to go and spin the other characters in their respective locations.
To avoid it from being too compartmentalized, it is possible to step in the characters from one zone to another (to take advantage of strengths and weak points, in specific), however likewise to use special skills that each character have,
which often allow you to hit opponents of other areas without having actually emptied your own and even to strike all the opponents of the existing battle.
This system is embellished with special abilities that make it possible to push the opponent from one area to another, or others that permit you to strike in a group with a terrible blow.
These last strategies are obtained throughout particular so-called memorial quests at stake, which are secondary missions discovered on several cards.
The other creativity is the PTs, a sort of MANA of the video game, which enable you to set off unique abilities: these points are not just gotten by methods of potions and dishes prepared by Kanji, however also using the base
Faced with opponents, which each time offer PTs to be able to accumulate them and unleash the unique blows against more ferocious enemies.
A great concept, which works rather well, specifically given that the system of weaknesses and strengths, from which it is needed to benefit from that the base is not too ludicrous, is effective however basic.
It is indeed a question only of opposing 3 kinds of characters: force (Luffy, Chopper, Kanji…), shooting (Us opp, Name) and swordsman (Zero, Robin…), knowing that the Force characters have
The advantage over those who shoot from afar, who have the benefit over the swords, who take the ascendant on the force.
A characteristic intrinsic in each enemy and character, which obliges to juggle between the various locations by running the right replacements in battle in order to draw, as much as possible, opposing weaknesses.
Beautiful promises, however no treasure
If it is made complex to state how ODD was involved in the production of the story of the game, the studio can a minimum of boast of having been able to make the most of two brand-new characters created by the author, who accompany the
normal straw hat team.
We find indeed the team completely expedition of the new world until stiff following a storm on the island of Watford, a mysterious location where they meet Radio and LIM.
One presents itself as an explorer, the other is more reserved and holds powers which permit him to confiscate those of the crew for fear that these vile pirates concerned do him harm as to Radio.
Vaulted by their powers and with a good reason to make us begin at level 1 with a plethora of skills to unlock, Luffy and his buddies finally team up with LIM and Ranges to find their strengths and decipher the secret of Watford.
It is said that no one can leave this island, while LIM announces that the only method to recuperate their powers is to check out memorial cubes that refer them… in the past.
And here is a brand-new reason: after the lost powers to resume at zero, the game makes us review mythical locations of some excellent arcs of One Piece, starting with the events of Alabama or Water 7.
Enough to feed an original story, created for the event, not extremely amazing, by making it benefit from much better written interludes when the game uses up known (and well-liked) scenes from the manga and the anime.
With one exception considering that we are extremely quickly told that the occasions will be significantly different, the memorial cube referring just in a previous composed of the memories of Luffy and his friends, with what this can consist of implications.
A great excuse, there too, to review these fantastic arcs by customizing them to serve the narration, however also to reduce them extremely frequently, so as not to launch a video game as long as the initial work.
And these minutes, if they use some real excellent scenes for fans of the saga, might likewise lose a few players’ en route: the title is pleased with mini-resumes not extremely well done or well told to describe the context of each
world that we explore.
Frequently missed explanations that might lose the neophytes’ en route that want to find the license through this game and which will comprehend absolutely nothing in the challenges of Dresses, for example, when the video game takes us.
So we feel the video game made for fans, and it might not be a bad thing either, because it avoids the pitfall of certain other titles (I think about Dragon Ball Z: Apart, for example) which, for not
Losing anyone en route, tend to replay scenes that we have already seen and examined dozens of times in numerous adaptations.
On the contrary, One Piece Odyssey does not lose exposure time to tell his characters, whose well-soaked characters are expected to be currently understood to the players who venture there.
It is therefore rather an embarrassment that the small contextual summaries by approaching each new arc past of the manga are so badly brought, due to the fact that the predisposition remains fascinating.
Unfortunately, the video game struggles with a dated staging, even failed, the fault of awfully static cutscenes, entirely opposite to what the One Piece license has actually accustomed us with its animated.
A character like Luffy, for example, appears extremely little meaningful when it is among the visual qualities of the character, while other characters focused on humor, like Us opp, lose what makes their essence by remaining
rights as stakes, without actually visual gags.
The fault might be the choice of 3D and an extremely various animation of what an anime would offer, even if this one beats rather well to other characters like Zero, Name or Chopper, whose less wacky appearance
That Luffy, Us opp or Brook is most likely easier to adjust.
The sets, for their part, are rather successful, we even experience a particular enjoyment in finding some widely known places of the manga and anime from a various angle (I believe of the entire arc of Alabama, in particular), despite
A couple of a little empty location, such as less inspired dungeons.
The system is rapidly taken in hand and works really well, it is plainly among the successes of the game with an adequately dynamic system while offering a good staging on special blows, particularly on special methods for numerous where several characters s.
‘ Combine to type an enemy in a terrible blow.
There is regrettably an issue: the PV bags that some employers constitute.
A wound, especially because they are never really unsafe, in a video game that stays really simple.
But these battles, particularly at the end of the chapter versus the large boss of each area, look like tests of perseverance as the damage is weak and the risk missing.
Their frightening variety of PV, connected with a repetition of really easy patterns to approach and without surprise, make these battles nothing memorable, when they need to make up some fantastic minutes of the video game, like the.
Manga and anime.
We do not feel anything by facing crocodile again, while the opposition in between the team of Luffy and the tyrant of Alabama remains one of the unforgettable events of the manga.
The fault of a battle that suits length, without fantastic danger, where we simply spend our time repeating the exact same actions by seeing the one in charge’s life bar slowly scrolling.
Conclusion.
I wish to say great of One Piece Odyssey, because he feels good love of developers for the legend, which I share really largely.
To desire to do too much, either by enthusiasm or since it was absolutely required that the game was long enough to please the public, a weariness settles as we cross chapters with unequal quality.
The game is also stronger in the chapters that lead us to cross recognized arches of the saga, while the initial chapters struggle with limited and not frankly fascinating sequences.
His combat system also uses excellent ideas, possibly too few to last for the period of the video game, and he struggles with his long length for the little that he really needs to inform, however we remain.
Whatever occurs to one of the very best adjustments of a manga and stimulates in computer game.
Hopefully, however, that if there must be a sequel, it will take more care to its staging and to the rhythm of its experience, the 2 greatest ills of this other understanding one piece Odyssey.
Test performed by Achim on PlayStation 5 from a version provided by the publisher.